In the coming March, the tactic roleplay Marvel’s Midnight Suns will appear from Firaxy Games for the consoles and PC. In a current interview with the Malaysian website Gamerbraves, the developers in the person of Creative Director Jake Solomon have revealed some more details about the game.

up to 60 hours playing time

Thus, unlike the xcom games, one will not have to expect time limit. Solomon said, The time limit in XCom was something that made both narrative and mechanical sense. Marvel’s Midnight Suns is a different kind of game and it has another set of design goals and mechanics.

Furthermore, Solomon betrayed that depending on the player between 40 and 60 hours of playing time in Marvel’s Midnight Suns should be offered. Furthermore, one changes to a card-based combat system that the hero should enable numerous abilities. In addition, the Permadeath mechanics have been revised compared to the XCOM games.

While in the tactical games characters die or at least could be severely injured, so they could not go to no mission for some time. In Marvel’s Midnight Suns the injured heroes can continue to break to the next mission. However, they will receive some debuffs that will make life difficult for you.

_ In the game, your resources will need when it comes to upgrading your skills, facilities in abbey and more. Missions offer certain types of rewards. You will need credits to improve the forge. So you should find a mission that offers you credits as a reward. Each mission has a needed hero you need to select. This is a way to play players at least to play something with every hero. _

Marvel's Midnight Suns Gameplay Showcase Full Presentation

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The more often one takes a hero to a mission, the more it risks that he hurt himself. Injured heroes could go into a fight with fewer life energy. Sometimes the heroes ask you that you take them to a mission.

Marvel’s Midnight Suns appears for the PlayStation 5, the PlayStation 4, the Xbox Series X / S, the Xbox One, the Nintendo Switch and the PC.

Source: WCCFETCH

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