NVIDIA said on the 23rd, Games Developer Conference GDC 2022, announced that it revealed a new Omniverse platform for game developers.
The latest Omnibus platform shares assets so that developers can animate the character’s expressions on a new development pipeline, sort the asset libraries, and use collaboration and AI to utilize collaboration and AI. This allows you to simplify labor-intensive development processes, and you can significantly reduce repetitive development time.
The components of the Omnibus platform are divided into ▲ ▲ ▲ 옴 옴 ▲ ▲ ▲ 옴 ▲ ▲ ▲ ▲ 옴 옴.
Omnibus audio-to-face technology is a AI feature that allows you to customize high-quality face animations according to voice files. It is characterized that it is possible to control the emotional element, which can easily be used to improve realistic expression and emotions to amplify the reality of the game.
Omnibus New Clauds can easily share the Omnibus scene with a single click, so you can easily share a real-time sharing and collaboration with 3D assets at the same time, so you do not need to build a new Classes separately on your local or private cloud. Give it. This feature is currently available for viewing ahead.
The Omnibus Deep Search is a AI support service that is provided to the Enterprise subscribers, with Natural language inputs and images to immediately query the entire catalog of 3D assets, objects and characters without tags.
The Omnibus connector is a plug-in that enables the ‘Live Sync’ collaboration workflow between third party design tools and Omnibus. Through the Unreal Engine 5 Omnibus connector, the game artist can exchange USD and Material definition language data between the game engine and the Omnibus.
A detailed description of the NVIDIA Omnibus can be found on the official site.
Meanwhile, Ray tracing is applied to Tokyo, which will be released on the 25th, and provide up to twice the improved performance through DLSS activation. On May 13, NVIDIA DLSS is applied, and the Open World Reasoning game ‘Paradise Killer’ is also a 4K resolution, up to 60% from NVIDIA DLSS, which accelerates reflection and performance of Ray tracing applications. Performance can be improved.
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