Most of them will rely on their eyes when looking for a game without any information. You have to catch your eyes. Therefore, it usually shows graphics and directing enough to open a plausible artwork to the front or to open the mouth through a trailer. This is not much different in the indie game. Although it is not enough compared to AAA-class games, we are doing our best to show elements that are different from other games.

Doosoft’s ‘Final Night’ is a noticeable game. Like the ‘cuphead’, it does not mean something of all time. At first, ‘What is it? What is the graphic that looks like this paint? ‘ I thought this way. It might have just passed so much, but I was eye-catching for some reason, and I learned more about the game. In addition, the question of ‘Final Night’ also grew. From crude and refined graphics to combat systems. I could see that it was not just a game made.

I was able to contact Kang Nam-gyu, the representative of Doosi Soft, who is developing ‘Final Night’. Why did he develop the game, who had never majored in game development, and had never developed a game. He heard his story that he wanted to make a game of memories.

Q. First of all, please introduce a brief introduction to you.

This is Kang Nam-gyu, the representative of Dooshsoft. In fact, he is a bit embarrassing to be a representative. As a one-person developer, I’m making everything al1. Currently, we are developing ‘Final Night’, a non-strategy game.

Q. Most of the unique mission or team name makes sense. What does Dushy Soft mean?

I’m a little embarrassed (laughs). It doesn’t mean much. Dusoft was made to develop the game after work after work, and beyond bedtime. In many cases, it was developed for 3-4 am. That’s why her wife is worried. At least at 2 am, I grew up, but it came to me, so I translated 2’O Clock Soft, Korean translated into two o’clock software.

Q. It’s not a full-time developer to develop after work.

Yes, I have no experience in the game industry. I’m working on public development, but recently I rarely do outside activities because of Corona 19, so I had a lot of time left after work. So I couldn’t spend the time more beneficial, so I developed the game. But I challenged it, but it wasn’t easy. I didn’t major in game development, and I started with 0 at first, so I had a hard time.

The start itself was around 2017, but I didn’t have any experience, so I finally spilled the project. So, in fact, Final Night is my first game. I have been developed for about two years, and I am developing it all myself. The only outsourcing is the sound I can’t do.

Q. Is there a reason why you developed the game even though you suffered so early?

I really liked the game since I was young. Even now. From Balders Gate to Skyrim, Wow, Dark Soul and Monheon. I think I’ve played all the games. But one day I thought that way. What should I say? Feeling uncomfortable? It’s true that games are the core of such consumption. Some know the historical facts through the game, but the key is entertainment. But I didn’t think it was nothing else. Which game would be fun, it would have been nice to do this. Is it left? Probably, other gamers will be similar. So I developed the game because I couldn’t just leave that experience.

But it was really hard. I don’t know why it takes three to four years until I first developed the game? I did it, but I learned that it was natural.

Q. I often start with an easy genre, but I wonder why I chose the belt scroll genre among many genres.

It was simple. I’ve loved belt scroll action games before. In addition to ‘Dungeon & Dragon 2’, as well as ‘Final Fight’, it seems to have been a good thing to say that it is a belt scroll game of memories. I also enjoyed Dungeon & Fighter. It can be said that it affected. This is not only influenced by the belt scroll game. By combining WoW’s party play system, we set up a party and implement a system that targets the boss by changing the formation by itself, adding strategic elements to the action of the belt scroll to save the element of ‘Final Night’.

** Q. It’s called ‘Dungeon & Dragon 2’, so I think of the coop play.

Online is not supported, but local two-person play is possible. There are a total of four characters, with 1P 1 and 2 characters, and 2P operate characters 3 and 4. Actually, I put it in my wife, but I was satisfied. It’s fun to have a lot of games. And most of the game room games of the previous memories also supported 2P as standards, and as they supported up to 4P, they put them in order to save such emotions.

Q. Something is eye-catching graphics. It’s clunky, rough and refined. I can make it cleaner, but I think it was intentionally clunky.

To some extent, the intention is right. These days, there are so many dots that are so good that their eyes turn around. So I thought it was more important to use the unique personality of ‘Final Night’ rather than clumsy. Of course, it was easy to talk, but at first it wasn’t easy. I’ve been doing a lot of years, but I’ve been taking dots and practicing, so I think it’s my own style and I have a lot of picture skills compared to the beginning.

I thought I would use asset, but it wasn’t easy. I had to modify the ‘Final Night’, and the character was SD, but the boss monster didn’t do it, so even though I bought an asset, I thought it was better to make it myself from the beginning.

Q. I don’t think it’s a simple action game, but please explain more about the game system.

Basically, you can explain the lobby and the main stage. The lobby is literally a space to prepare before the battle. You can organize your own party here, with nine classes in the game, and you can freely choose four classes.

You can also prepare a variety of auxiliary items, such as potions, bombs, flashes, and throwing hammocks for stunting to the boss. As each boss has a slightly different strategy method, preparing appropriate items is the key to attack.

The main stage consists of four, and it is a form of targeting the boss. The bosses are larger than ordinary monsters, with different damage to each part. Usually, after the head is a weak point, it is required to throw the throwing hammer described above to accumulate stunches, hit the legs, and to accumulate instructions and attack the weakness. At this time, it is the formation of seeing the light. Since you can’t manipulate all four classes by yourself, you can manipulate the formation with the elements you put in, so that the boss can respond to various situations where the boss avoids and gathers again.

Through these methods, we have saved strategic elements with the excitingness of the belt-scrolled videm-up genre. On the other hand, there is also a logite element, but when you die, all the items you have collected so far will disappear, but only one soulstone remains. In this soulstone, you can buy a name for your name for your name and change your class, and you want to relieve the boredom of repetition play by allowing you to buy better equipment from the beginning.

Q. At first, I thought it was a mobile negative game. I often develop on mobile, but have you had a special reason for developing on a PC?

The reason I enjoyed the reason why I developed as a belt scroll genre is that I did so, but the same is true for the development of a PC. I rarely play mobile games. Let’s make a game that I really want to make. I decided to develop it on my PC.

** Q. If you have a party, it’s possible to organize a party only in the extreme case if you are composed of tang, muscle, one-deal/lawyer, and healer.

Available. And it’s not just a party, but a combination of item so that you can nurture a specific class in the desired direction. Even though it is composed only by the truth, the role of the healer can be played to some extent. For example, Monheon is strictly determined that even though there is no healer, it is possible to set up a healer by setting up a wide range of lovers, mushroom lovers, fasting, and satisfaction skills.


It is not that much in ‘Final Night’, but by installing an item that strengthens the party members or an item that reduces the resurrection time, you can use it as a party member to fight as much as possible. Currently, ‘Final Night’ has a weapon with a total of 36 equipment, and the stats are randomly attached. I think there will be a variety of combinations. In addition, there are about 20 items such as potions and bombs, and there are also magic rings that summon Genie.

** Q. Class